Business Challenges
Business Challenges
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High Total Cost of Ownership
One of the limitations of VR applications is the high cost of purchasing hosts and terminal hardware. Rendering of traditional CG VR content is usually performed on local hosts that are configured with expensive high-performance GPU graphics cards.One of the limitations of VR applications is the high cost of purchasing hosts and terminal hardware. Rendering of traditional CG VR content is usually performed on local hosts that are configured with expensive high-performance GPU graphics cards. -
Low Device Utilization
Customers generally use VR devices at home or during spare time. As a result, VR devices are idle most of the time, wasting resources.Customers generally use VR devices at home or during spare time. As a result, VR devices are idle most of the time, wasting resources.
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Scattered and Insufficient Content
The VR content on PCs or hosts is scattered across different platforms, making it difficult for developers to aggregate VR content across platforms. It takes developers a long time to release and iterate VR content.The VR content on PCs or hosts is scattered across different platforms, making it difficult for developers to aggregate VR content across platforms. It takes developers a long time to release and iterate VR content. -
Limited Mobility and Availability
Traditional VR service uses cables or Wi-Fi to connect to local hosts. As a result, users are restricted to viewing VR content in certain places or at during certain time frames.Traditional VR service uses cables or Wi-Fi to connect to local hosts. As a result, users are restricted to viewing VR content in certain places or at during certain time frames.
Typical Scenarios
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Cloud VR Game Experience Hall
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Cloud VR in Education and Training
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Cloud VR Content Development
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Cloud VR Game Experience Hall
The most important thing about running a VR experience hall is to provide a quality experience for players. To that end, no failures of VR devices are allowed. Cloud VR migrates services on local hosts to the cloud and enables service maintenance and upgrade on the cloud, eliminating worries about complex O&M. Cloud VR leverages scalable computing power and storage capacities on the cloud to let you buy resources on demand and upgrade service flexibly, greatly reducing upfront commitments.
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Cloud VR in Education and Training
From microcomputer rooms and multimedia classrooms to VR classrooms, immersive VR education will further stimulate student interest and improve teaching quality. Cloud VR enables education content to be distributed on the cloud in a unified manner, eliminating the need to install VR devices in each VR classroom and simplifying VR classroom O&M. Lightweight cloud VR terminals allow students to fully interact with each other without worrying about cable connections.
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Cloud VR Content Development
The Cloud VR solution offers rich 3D model libraries on the basis of cooperation with our partners, helping developers quickly build customized VR content on the cloud. The solution also supports cross-device display and interaction of VR content on VR devices, mobile devices, PCs, and web clients.